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Mundus Planet Simulator
World Simulator - 2018
As an personal project, I built a small game engine from the ground up for a planet simulator toy. It runs several layers of physical simulation, starting with plate tectonics, then layering hydrology, weather and some simple biological life. It was written "from scratch" in SDL and OpenGL, which was completely unnecessary and questionable, but I learned a lot along the way. A true "DI Why" project.
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